Digressing from the realms of confessional art, my focus has landed on the causes our global epidemic, the symptomatic human condition. Where previously I laid blame on the design flaws of the human psyche, I have recently admitted that there may be other forces at work.
Yes we are living in a virtual reality, forgetting who we really are and living our lives through our egos like characters in a video game. Every completed level providing nothing more than a key to the next, where there’s yet more puzzles, more enemies to beat and more of a chance it seems, of ending up right back at the beginning again. But it’s not the ego alone that keeps us within this construct; it’s also the carefully designed layout of the game. The layout panders to our every want and need. Our own egoic traits being used against us as we blindly consume, acquire and own, whilst forever collecting those little shiny coins.
Now ideally I would like to stop playing this game completely. But until a considerable amount of people also make this choice; we are stuck here because we have no easy alternative. I am on a quest to bring about awareness and therefore bring about change. I, like many others, am trying to change the world. And I do so through my creative endeavours. My artwork is a direct consequence of my quest for knowledge, my search for the truth and my hope for change. My medium where possible reflects my dislike for materialism and consumerism. I use audio-visual technology and online writing to make immaterial art, temporary art and art that tries to escape the evils of commodity fetishism and monetary worth. It only “tries” at the moment because inevitably whilst we’re still stuck in this system it’s much too easy to get dragged back down with it. But this serves as a reminder as to why I am doing all this.